Nations At War
== Created Using Wizards of the Coast D&D Character Builder ==
Solendior Silentread, level 4
Fighting Style: Archer Fighting Style
Ranger: Prime Shot
Background: Explorer/Guide, Occupation – Bounty Hunter (Explorer/Guide Benefit)
FINAL ABILITY SCORES
Str 10, Con 12, Dex 21, Int 10, Wis 17, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 12, Dex 18, Int 10, Wis 16, Cha 8.
AC: 20 Fort: 15 Reflex: 19 Will: 16
HP: 39 Surges: 7 Surge Value: 9
Nature +14, Stealth +12, Dungeoneering +10, Acrobatics +12, Perception +14, Thievery +12
Arcana +2, Bluff +1, Diplomacy +1, Endurance +3, Heal +5, History +2, Insight +5, Intimidate +1, Religion +2, Streetwise +1, Athletics +2
Level 1: Sneak of Shadows
Level 2: Speed Loader
Level 4: Weapon Proficiency (Superior crossbow)
Ranger at-will 1: Nimble Strike
Ranger at-will 1: Twin Strike
Ranger encounter 1: Evasive Strike
Ranger daily 1: Hunter’s Bear Trap
Ranger utility 2: Agile Recovery
Ranger encounter 3: Disruptive Strike
Shadowdance Leather Armor +1, Prime Shot Superior crossbow +1, Spidersilk Mantle +1
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As had been done countless times before, since the creation of the Cal’denach, we crept up to the encampment, preparing to damage their ability to enter the Acedia forest to bring war to our city of Brinlith. Named as a reminder of the general who lead the armies to break our once great kingdom, centuries before, we are the most advanced guard of our nation. Sent forth to attempt to keep the raging wars away from our people, and protect our lands from the bloody fate suffered so long ago. Few know of our existence, as knowing could sow unwanted worry and fear among our people, so we do what must be done to ensure war never reaches the populace at large again.
I take my usual position, laying on a tree branch, it’s smaller branches and leaves helping the night hide me from our targets. I take sight on one of the perimeter guards, the one I know to my target from dozens of previous raids and years of training, loosing a bolt, catching him just above his armor, piercing his vocal chords so he cannot cry out, he falls lifelessly to the ground, as does the 5 other guards on patrol in this area with him.
Our infiltrators enter the encampment as those of us in the treeline scan the camp for any one else who may stumble upon them before they reach their targets. Off to my right about 100 yards another orc leaves a tent, and is felled by another archer after the tent flap closes, and he is far enough away to not be noticed by any other possible inhabitants of the tents.
The infiltrators quickly and quietly make their way into the encampment, luckily there is little activity about the war camp. As they approach their targets, I hear something from behind me, slowing turning my head to see what it was I find 10 orcs trying to sneak up on me, in their leathers with their bows out and arrows nocked. The camp erupts in a flurry of commotion, as the tents are ripped back, showing the ambush that had been set for us. Each tent held nearly a dozen men, orcs, goblins and hobgoblins, far more than would normally occupy tents of this size. It was a trap. Someone had warned them of our attack, for they would not have had time to setup such an ambush if that were not the case, for we were only notified of the encampment earlier that day, and sent to attack tonight. Only a few on the council, besides one of us would know of our target far enough in advance to set this up, so either it was someone within the Cal’denach, or in the council of elders in Brinlith.
I turn my attention to my ambushers, dropping two with bolts, before I drop to the ground, felling another before hitting the ground and sinking another bolt into the shoulder of a 4th, not dropping him, but making him howl in agony. They loose their arrows, my fall helping me avoid all but two, one of which catching me in the leg, badly enough that I may not be able to out run the assailants. They drop their bows and charge me, drawing their weapons while they run. I use this time to fire on a couple wielding nasty looking axes, while trying to retreat to a more defensible position. The arrow in my leg slowed me down more than I had anticipated as the others overwhelm me. Using my crossbow as a club I bash one in the head, crumpling him like dirty clothes, before I also get pummeled by hammers and maces the rest carried. One blow I’m certain shatters my shoulder as another, send my world into darkness, my leather helm not nearly protection enough from their weapons.
I awake, an unknown number of hours later, or perhaps it is days. I find myself mostly buried under my companions. I am able to work myself free from the cadavers and find the camp gone, their trail obvious to anyone, leading directly into the hear of the Acedia forest, towards Brinlith.
I say a quick prayer for the dead, and head towards my home at a dead sprint. What would normally have taken less than half a day full out, takes me the full day before I can see what I had feared most. In the distance, where Brinlith lies, smoke rises. At this time of night I would expect to see the glow of the fires, but there is none, which tells me either we were able to hold out against the army, and have the fires under control, or I was out for much longer than a few hours, and our city is but ash. As I reach my home, my former home as it appears now, I see it was the latter, nothing still stands, the stench of burnt wood, flesh and blood greet me, instead of the smell of fresh food, spices and perfumes. Brinlith is lost, once more we are scattered, I can only pray there are some survivors among the ruins.
I spend the next several hours looking for anyone who may have survived, finding no one left alive. I do manage to find some bandages and herbs on one body, which I use to patch up my wounds as best I can before setting off to hunt. Hunt those who had destroyed us, and those who had betrayed us…